Smart shooter 3 review11/29/2022 ![]() ![]() The ruins of New York aren’t very distinguished in Crysis 3, though they are beautiful in a sterile way. ![]() Getting to that destination icon makes for a spectacularly good time, though. Over the River, Through the Woods, Have an Arrow in the Neck All that’s clear in Crysis 3 is that CELL soldiers are jerks, so are the Ceph, and you should proceed to the destination icon on your screen with all haste. When the stakes are always at maximum height, they don’t feel high at all. Just like in Crysis 2, the world is ending RIGHT NOW from the get go in Crysis 3. There’s never any rest from doom and gloom, so it’s impossible to get any emotional stability. Even the myriad data files you find don’t do much to flesh out the world, since listening to or reading them requires you stop the game entirely. They tell us they’ve been through horrors, but we never really see them. Why though? Should we care? It’s not like we know anything about these people. Why did they steal the nanosuit? Prophet has to go to the old evil medical facility where CELL cut people out of the suits so he can interface directly with the alien Ceph. Psycho’s angry because CELL stole his old nanosuit. A loud voice-Psycho, a random soldier, or some chick named Claire-are yelling at you about your next objective, but Crysis 3 never puts much thought into motivation or reason for moving forward. It’s hard to get a bead on anything that happens in Crysis 3 because most of the time Prophet’s goals are pretty simple. Gruff old Brit Psycho wakes Prophet up and its off to the sealed island of Manhattan to shut down the power supply and break CELL’s hold on the world. When the game opens, Prophet’s been in stasis for years as a paramilitary group has enslaved the world by controlling its power supply sourced, naturally, from captive aliens. ![]() Those skills were useful in past games when Prophet was fighting the Ceph, evil space squids that created his suit’s technology, and especially helpful here in the dystopian future of 2049. Silly name and costume aside, those are some fun powers, especially now that they come with a sweet bow and arrow set that will turn invisible too. In addition to making him look like a cross between Snake Eyes and Gary Oldman’s Dracula, the suit gives Prophet powers like the ability to turn (mostly) invisible, withstand getting shot for awhile, track multiple objects in the environment without looking directly at them, and hacking computers to name a few. After the adventures of the original Crysis and its sequel, Prophet is now less human than he is a crazy alien-human hybrid thanks to his nanosuit. Once again, you’re placed in the role of Laurence Barnes, also known as the super soldier Prophet. Doing the things you do in Crytek’s latest shooter is a good time, but the reason you’re doing them doesn’t matter at all. This is why Crysis 3 is such a difficult game to judge. It’s just that most games don’t have very good stories to tell. If we didn’t, every game would be Tetris, a bunch of abstract colors and shapes interacting. We give a damn about the set up for fighting aliens in XCOM: Enemy Unknown. It matters why we’re dressing up like a chef and assassinating people in Hitman: Absolution. People say they’re there to just play the game, to hell with the story, but that isn’t really the case. There are games like Civilization 5 that don’t really have an authored narrative in the campaign, but the most, from Borderlands 2 to Saints Row: The Third, are all about something. Estimates based on some recent games suggest that on average people only finish about 12 percent of the games they play. Story matters in video games, though statistics say otherwise. ![]()
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