Nexomon extinction review11/30/2022 The imposing Graloon in particular oozes similar vibes to Giratina. The standout noteworthy aspects have to go to the pocket monsters themselves, particularly in fights, as they give Pokémon a run for their money with their beautiful designs and charm. It doesn’t do anything particularly new but still looks stunning. The first Nexomon was a mobile game and that kind of style has bled into the design of its sequel with large-headed, black-lined sprites and a colourful palette splattered onto vibrant sceneries. Also, please consider supporting us on Patreon so that we can continue to do what we love doing Graphics / Art Direction Whilst being such a blatant re-hash of another game entirely, it doesn’t come across like Lords of the Fallen did to Dark Souls 2, rather standing tall as a slick monster-catcher with its own quirks and personality.Įnjoying our Nexomon: Extinction Switch review so far? Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. With it being a no-holds-barred return to classic Pokémon formula, there’s all the beats to the genre, whether that’s the variety of types and their weaknesses, such as ghost, earth and fire, levelling systems and evolutions, a customisable team of six and so on. That being said, once that initial hill has been crossed, it’s smooth sailing then on. Being restricted to a grid feels jarring and janky which can take some getting used to, especially if you’re jumping into the fold because you can’t afford Sword/Shield or Let’s Go and are itching for a modern Switch Pokémon journey. Nexomon opts instead to go retro, a little too retro for my tastes. The left, right, up and down restrictive d-pad system has been out of the window for some time now, with diagonal integration lending its hand to smoother traversal. In an open world, albeit from the perspective of birds-eye-view, movement has evolved significantly since the 90s. Nexomon is a stellar experience with plenty of polish – it plays like a classic Pokémon title with its slick UI, intuitive gameplay, sluggishly long tutorial and incentive to catch ’em all, but it also fails to progress archaic game design and ends up faltering at the first hurdle – movement. That being said, there’s taking what a classic does and building upon it and then there’s banking on nostalgia a little too much. Half-Life doesn’t hold back in its handwritten love-letters to Doom & Quake and you’ll be hard-pressed to ignore the Dark Souls intricacies interwoven into Jedi: Fallen Order or Nioh. There’s nothing whatsoever wrong with paying your dues to the franchise that left a hefty mark, inspiring your own title.
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