Bookworm game uk11/29/2022 ![]() ![]() What makes a good read? How do we know whether we will enjoy a book we choose? The immersive experience can bring stories to life in an unforgettable experience. Wow! The students can then explore and describe what they see or you may choose to adapt the photograph and hide objects within it giving clues to the story. You place the virtual door using your mobile device in the classroom and then as you physically walk towards the portal you jump into the photograph world. You attach a 360 degree photograph (there are plenty available on the internet) to a portal. How cool would it be to actually walk through a wardrobe door and then explore this world? With Figment you can do just that. ![]() Imagine you are reading The Narnia series. We could use one of the amazing digital apps that are available for free, for example Figment. Others may take a bit more encouragement. Have you ever been so absorbed in a book that time seems to pass in an instant? This is called a “state of flow” and good readers appear to achieve this effortlessly. However, we should be mindful that some neurodiverse students might find this exercise challenging and for them we may need to make adjustments, such as suggesting they listen to others relate tales first before their own attempt at writing. It is fun and encourages students to be imaginative and creative. This type of game engages because it helps show the link between reading text, writing stories and oracy. The next day the toys whispered what they had done when left alone and the students wrote down their adventures and shared them with the class.Īlthough this was done by 6 to 7 year old students in the case study, more recently a librarian used the exercise with a sixth form class creative writing class with much success. The students were asked to bring their favourite toy to school and to leave it overnight in the library. Here are some of my favourite games to play in the school library - and why they're a success. The book compliments my online course for the School Library Association (2022). These ranged from simple speech and language skills, pen and paper, to the latest high-tech apps and video games. I gathered case studies from around the world including activities promoting reading for pleasure. Could we play a game instead?ĭuring the COVID lockdown I explored the concept of game-based learning and gamification for my book Playing Games in the School Library (2021). Maybe it's time to consider a different approach. Today in the library it’s a reading lesson - but not everyone is interested in sitting and reading quietly. The library is for everyone - but not everyone loves the library! Education consultant Sarah Pavey shares five simple games that primary school children can play in their library that encourage reading - even for those less interested in books. Five games for children to play in their school library ![]()
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